UPDATED 13/12/22
While this is clearly still a work in progress, booked and prospective attendees may be interested in what's on offer.
David Burden
Vertical
Urban Wargame
2 hrs 2-4
This will be an urban wargame
in 10mm, with big multi-storey buildings and limited sight lines, and all you
get to see is what your (mostly) street-level webcam tells you. A bit of an
experiment to see if remote wargaming is actually better in some ways for
tactical urban wargaming.
John Bassett
Kapuziner
90 minutes up
to 5
A Zeitgeist game about Viennese
coffee house culture in the years before World War One, when Freud, Klimt and
Wittgenstein rubbed shoulders with the likes of Stalin, Hitler and
Trotsky. An experimental game, part role
play, part matrix, part balloon debate and almost certainly a complete
fiasco...
John Bassett, Russell King &
Ian Drury
Omdurman
to Sarajevo: Wargaming the Period 1898 to 1914
90 minutes any
A discussion on wargaming the
decade and a half that saw Kitchener in the Sudan, San Juan Hill, Mafeking, the
relief of Beijing, the battles of Mukden and Tsushima, Italian aerial
bombardment of the Ottomans and the chaos of the Balkan wars. It's also the era of Sidney Reilly, the
Russian revolution of 1905, the Sidney Street siege and the Curragh
mutiny. It's a fascinating period that
perhaps deserves to be wargamed more than it is.
Michael D'Alessandro
Pearl
Harbor - A Virtual Battlefield Tour
1 hour any
Covering why the Japanese
considered the war inevitable, why Oahu was the optimal target, the
technological leaps the Japanese had to make to ensure the success of the
attack, and why the Americans considered Oahu impregnable. We will start at the
tea house which the Japanese used to gather open source intelligence on the
disposition and operations of the U.S. Pacific Fleet and tour the coastal
artillery defenses the U.S. invested in and the air defenses they did not
invest in. We will visit the the fleet anchorage and airfields at Ford Island
and Bellows Field that therefore were taken by surprise. We will reflect on the
cost by visiting the USS Arizona Memorial and the National Memorial Cemetery of
the Pacific and end by considering the aftermath for all involved.
Alan Paull
KINGMAKER II – THE
RESURRECTION
1 hour any
Back in 2019, Gibsons Games
asked me if I would be interested in re-developing Andrew McNeil's seminal Wars
of the Roses board game, Kingmaker. It seemed like a good idea at the time,
though it turned out to be a longer and bumpier journey than originally
conceived. Now, we've had a successful Kickstarter campaign, and Gibsons’ new
edition is on track for delivery in or around March 2023. In this session I'll
present some thoughts about my experience between then and now. There will be
space for questions
Jim Roche
1943 AND ALL THAT
1 hour any
Singalong session including the
delights of Stalingrad.
Jim Roche
LA GUERRE DE DEMAIN
90 minutes 7
A Paddy Griffiths game. French Officers Mess discussion in a fort
under siege in the Franco-German War of 1893.
Political future - what are we fighting for? What tactics to employ? Participants are
members of the Officers Mess in Fort de Liouville, Fort de Gironville and Fort
du Camp-des-Romains. In addition to the
major issues already set-out, we must address the issues such as Le Pantalon
Rouge, c'est la France and the role of the Chasseurs Alpin (a Lieutenant on
secondment) Jamais ĂȘtre pris vivant
(Eng: Never to be Taken Alive)
Russell King
James
F Dunnigan's Origins of World War One (1969)
2 hours 5
Take part in a moderated
session of Origins of World War One by JFD, one of wargaming's great designers.
This is a keenly competitive political game in which the five major nations in
pre-World War I Europe all figure. They will pitch with and against each other
to achieve each nation's objectives using diplomatic effort and international
treaties. Ranging across theatres from mainland Europe to North Africa and
India via the troubled Balkans, a simple system of play shows clearly how
feverish intrigue developed across the world from 1909 to 1914.
Pete Sizer
Hybrid
Warfare: A Wargaming Workshop
1 hour any
What is hybrid Warfare? Is it a
completely new phenomenon? How can we game it? This hour-long workshop will
examine the issues involved and attempt to come up with some suitable
techniques to wargame them
John Curry
BOSNIAN MERCENARY
90 minutes 1-15
The aim of this game is teach
something about the life and psychology of modern mercenary. Build your
character, then work through a series of situations as the war develops. Each
of your decisions is then compared to what the actual mercenaries did. At the
end of the campaign, your performance will be evaluated. Note: some might consider some of the content
to be exploring some very black situations.
Graham Evans
NORTHAMPTONSHIRE’S COUNTRY
HOUSES IN THE CIVIL WAR
90 minutes any
We all know about the siege of
Basing House, but Northamptonshire has more stately homes per square mile than
any other county in Britain. Whilst this meant the county was the playground
for the rich and powerful, it was staunchly Parliamentarian during the Civil
war. However, its country houses offered
an opportunity to exert power by both sides. This talk looks at what did and
did not happen with them.