Wednesday, 17 April 2024

COW 2024 session list (as at 24 May)

John Wilkie et al

1559 PAPAL CONCLAVE:  THE PLENARY GAME

75 minutes                                                                                                       all attendees

18 Aug 1559, Pope Paul IV has died, the Council of Trent is suspended, but the Inquisition is going strong. Rival factions from France, Italy, Spain and the Holy Roman Empire are poised. The longest conclave in the 16th Century is about to begin. The real conclave lasted 121 days and left three cardinals dead and several others too ill to continue, can we do it in an hour? Featuring plotting, conspiracy, manipulation and riots, conclave 1559 expands on our previous Conclave 1492 with up to 55 cardinals and numerous other roles battling for control of the fate of the Catholic Church.

 

John Bassett

START DIGGING YOUR OWN GRAVES

2 hours                                                                                                                        3-6 players

A crisis management game based on a real-life hostage rescue situation in Eastern Europe.  The game system builds on elements of my "Armageddon at Waco" (COW 2022).

Participants should note that this is liable to be a black session.

 

David Burden

Rubble Town

20-30 mins                                                                                                                  1 player

Up to 2 games in parallel multiple sessions

Rubble Town is a card-based game of clearing your way through a card generated urban route. Can you clear to the end in a faster time, with fewer casualties and with less damage to the environment than anyone else? COW2024 may feature the 2024 era version of the game.

 

 

David Burden

Brick by Bloody Brick

2 hrs                                                                                                                            2-4 players

Brick by Bloody Brick is a Company-level game of modern urban combat. It uses a stylised gridded map and vertical blocks and is a more tactical counterpart to last year’s Battle of Redditch. Brick by Bloody Brick features all the tropes of modern urban battles including UAVs, UGVs, cyber (just), EW, subterranean, civilians and collateral damage.

 

David Burden

CITYFIGHT 2024

2 hrs                                                                                                                            2-4 players

Cityfight 2024 is an updated version of the classic Cityfight game of small-scale urban

combat. The game will be played double-blind with each side having its own map and relying

on a "batteships" type system to identify the enemy - but of course in this game the target can then just move away!  This is the same core game as I ran at VCOW, but presented here in manual form, with players sat back to back as intended by the original rules.

 

John Armatys

Cold War blitzspiel

2 hours                                                                                                                        6 players

A chance to shove some toys round the table and try the latest version of my low level (a tank = a tank, an infantry base = a section or squad) simple "modern" rules, which started life in the Cold War Wargames Workshop at COW 2023.

 

Pete Sizer

PETE S COIN GAME

90 minutes                                                                                                                   2-6 players

Back in an improved form this grand tactical set of rules exploring insurgency warfare is part of my research for my Wargaming PhD (under Dr. John Curry). It is a generic set of rules designed to be adaptable for any twentieth century insurgency situation.

 

Stephen Aquilar-Milan and Robert Eagling

BAFFLED BY BOARDGAMES: KINGMAKER

2 hours                                                                                                                                    any

A learn to play session.  I have owned a copy of Kingmaker for over 20 years and I've never really understood how to play the game. We would like to run a session where the participants, hopefully with a degree of knowledge about how to play the game, teach us the gameplay. It's a bit like one of those demonstration games that we see at shows, only we would like to ask the players about the game mechanics and why they made the decisions they made. Hopefully, we can achieve a degree of knowledge transfer and the players can have a fun morning with the Wars of the Roses.

 

Colin Maby

GANGSTERS.  IT’S ONLY BUSINESS REALLY

2 hours                                                                                                            up to 4 players

A board/toy soldier game.  This is the latest version of my game set during the early 1920's in America. The object of the game is for the players to make the most money, and make sure the other gangs don’t! A few people including the Mayor and the DA may get hurt on the way.

 

Martin Rapier

POLAND 1939 WITH ONE HOUR WW2

2 hours                                                                                                            up to 6 players

The latest version of the One Hour WW2 rules, covering grand tactical actions in the second world war, with battalion (or equivalent) sized elements on a small hex grid. This session will highlight the latest revisions to the rules, and is both an opportunity for players to try the system who missed out at COW last year, and for experienced players to try it again. The scenario will feature asymmetrical forces in a historical engagement during the Bzura counteroffensive, which will emphasise particular features of the rules.

 

Mike Elliott

WAR IN THE CLOUDS

Short game – will run several times

An ADG of the war in the air during the First World War. A simple set of rules with an emphasis on outthinking your opponent(s) but very fun to play.

 

Mike Eliott

CIVIL WAR SIEGE

2 hours                                                                                                            up to 4 players

An attempt to wargame a siege set in the English Civil War.

 

Jim Roche

ENEMY COAST AHEAD

90 minutes (game will run twice in this slot)                                                             4 players

Enemy Coast Ahead….the famous Lancaster bomber game which I updated for a past COW.

 

Jim Roche

ARE THERE FRITTERS STILL FOR TEA?

1 hour                                                                                                                          any

Advertising/PR Agencies pitching for the Government account to mark the events of 1944

Six to ten teams of 3 (MD, Creative Director, Account Director)

 

Stephen Aguilar-Millan

THE WHITE ARCTIC

2 hours                                                                                                                        4-8 players

Just suppose that it's technically feasible to re-freeze the Arctic. Ought we to do it? And whose permission would we need? The purpose of this game is to explore the geopolitics of refreezing the Arctic as a way of diminishing the adverse impacts of disruptive climate change. However, not everyone loses through climate change. Can those who gain be persuaded to take an active role in refreezing the Arctic? And at what price? Drawing upon our research into the politics of the future Arctic, we can now explore one scenario that, at first sight, seems ridiculous.

 

Graham Evans

DIGGERS & LEVELLERS

1 hour                                                                                                                          any

A talk about radicals, revolutionary movements and uprisings in Northamptonshire in the 17th century, including the infamous Captain Pouch.

 

Graham Evans

We ran and they ran – sheriffmuir 1715

2 hours                                                                                                                        4-6 players

The climactic battle of the ’15 rising saw the largest Jacobite Rising engagement on the British mainland. The presence of veteran troops fresh from Marlborough’s Wars on the continent should have made it a foregone conclusion but this was not the case. Fought in much confusion where half of each army couldn’t see the other half its narrative is much less well known than its counterparts of the ’45. So much so that both sides claimed to have both won and lost.  The game will use the recently published (I hope) “Tricorn and Bonnet” rules, oodles of 20mm plastic figures and a square based system to speed game play. The rules feature an Intimidation system for those facing the fearsome Highland Charge to add to the period flavour.

 

Nick Riggs

CHALLY TROOP LEADER II

2 hrs                                                                                                                            2-4 players

The latest iteration of the Game Formerly Known As Coyle's Best. Each player manages their own Challenger II tank crew as part of a British tank troop, fighting as the spearhead of their battlegroup in an all-out war in Central Europe.

 

 

Nick Riggs

RUN THROUGH THE JUNGLE II

2 hrs                                                                                                                            2-6 players

More running! More jungle! More Creedence! A thoroughly revised version of my interpretation of the small-unit patrolling game Ranger, by Omega Games. Players control US Ranger squads stealthily moving through Central American jungles. Can you get in, perform your mission and extract safely?

 

 

Nick Riggs

BATTLEGROUP CROSSFIRE

2 hrs                                                                                                                            2-4 players

A modern armoured and mechanised infantry game, based on Arty Conliffe's classic Crossfire.

 

Pete Sizer

Follow your nose- a game of sewer combat

2hrs                                                                                                                 up to 6 players.

Fresh from the Sheffield CALF, ‘Follow Your Nose' is a quick play skirmish system for combat in sewers and other enclosed spaces. Players select their kit from a historically appropriate list then enter the sewers with their small group of fighters to scrabble about in the dark. The game is based on two identical maps allowing it to be run double-blind to add to that claustrophobic feel. A couple of different scenarios will be available for players to choose from to choose from."

 

Ian Drury

Will My Soul Pass through the Southland

2 hours                                                                                                                        3-6 players

The Battle of Pleasant Hill 9 April 1864.  An old school wargame using S&T's 'Great Battles of the American Civil War' adapted for toy soldiers. I like the GBOTACW system, but no longer have the tweezer wielding skills demanded by the tall stacks of counters on 19mm hexes. This uses 15mm figures on 1.5" bases as required for several current ACW wargames rules.

 

John Curry

German and British Tactical Wargaming in WWII

2 hours                                                                                                                        1-6 players

We will recreate some German tactical wargames as they were played during WWII. Set at company level they will be multiplayer solo's with all the players on the German side. Then we will run a British tactical wargame to compare the two styles of game. Plenty of room for spectators.

 

John Curry

The Hunt for the Beast of Missenden Abbey

90 minutes                                                                                                                   any

The is a live action roleplay Dungeons & Dragons Adventure in the grounds of the Abbey. The adventurers will do 10 minutes of weapons training, followed by 20 minutes of practising formations and then they will set out on an epic adventure. The game will be run with strict safety controls (e.g. no running, padded weapons) and will include thieves, fighters, clerics and magic users. By the end of the session, the players will realise why ancient and medieval armies were so reluctant to fight at night. The session will run after dinner on Saturday.

 

Mike Young & John Curry

The Dilemmas of Gaza

2 hours                                                                                                                        4-6 players

This session will look at the up-to-the-minute situation in Gaza and the wider Middle East, and the players will take on the roles of the participants, such as Israel, Hamas, The Western Powers, Hezbollah, and Egypt (or whoever is in the news at the time).

 Michael Young and John Curry will use the latest incarnation of Confrontation Analysis to structure and define the negotiations.  We will see if we can forecast the way the negotiations will go in the future. 

 

Risto Tammela

Red Chain Game

2 hrs                                                                                                                            4-8 players

Co-operative game where cyber threat APT-711, consisting of you and your friends, plans and executes a cyber operation against real life target.  Action just on the tabletop, no legal consequences forecasted.

 

Risto Tammela

In the footsteps of our fathers

2 hrs                                                                                                                           4-6 players

Finnish local defence company has 48 hours to prepare defences until it encounters an advancing Russian mechanized battalion.  Your great grandfathers were able to stop the red menace in 1939.  Are you able to do it in 2024?

Military background and knowledge of NATO-symbols beneficial but not mandatory.

 

Tim Gow

WHERE SEAGULLS DARE

2 hours                                                                                                                        6-9 players

An extremely dodgy role-playing game in the style of an 1970s action movie, very much in the mould of Ian Drury’s ‘Guns Of Toblerone’ game from COW 2005. The game of the film of the war.  Set in the exotic Mediterranean but filmed for budgetary reasons in Yorkshire and starring a host of D-List stereotypes.  Features an original score by the man who used to empty Ron Goodwin’s dustbin.  Historical Consultant: Zoe the dog.

 

David Knight

THE BATTLE OF dupplin moor

2 hours                                                                                                                        1-4 players

Test of Resolve 100 Years War is a period specific set of miniatures wargame rules that seeks to mimic the tactical doctrine of the period, which also includes the Second Scottish Wars of Independence and the War of the Breton Succession.  Expect arrows to fly, men to crush in on each other, ransoms to be sought but be sure that at the crux of the matter will be guys with spears swords and axes hacking at their enemies.  The system is card driven and uses 1 D12 for movement, morale, melee and shooting.  Dupplin Moor was the first occasion when the English Tactical doctrine was used which was to prove successful against the French at Crecy and Agincourt.

 

John Bassett

NKVD SPECIAL SQUAD

2 hours                                                                                                                        4-6 players

A role-playing game about an NKVD special unit in Leningrad during the winter of 1942.

Participants should note that this is liable to be a black session.

 

Tom Mouat

National Guard

90 minutes                                                                                                                   6-8 players

A low-level patrol game using a two-sided double blind (Kriegsspiel) format, about a rear area patrol behind the lines in the Ukraine. Players on the Ukrainian side will form the patrol, with other players will take the part of other things in the scenario.

 

Tom Mouat

Air-Strike – Nigeria 

2 hours                                                                                                                        6-8 players

A planning and execution game for an airstrike, set in contemporary Nigeria. It will be run in a two-sided double blind (Kriegsspiel) format, with the Nigerian Air Force on one side, and the Invaders on the other side.

 

Tom Mouat

The Takagai March

2 hours                                                                                                                        up to 8

A traditional 2D6 science fiction adventure one-shot RPG about a team of ex-Shipyard workers, taking working passage on a passing merchant ship, with a routine delivery mission. What could possibly go wrong…?

 

John Bassett

BLACK SEPTEMBER 1970

2 hours                                                                                                                        4-6 players

A matrix game about the conflict between the government of Jordan and the various factions of the Palestinian Liberation Organisation that had such momentous consequences for the subsequent history of the Middle East.  Features such luminaries as King Hussein, Yasser Arafat, Henry Kissinger and Moshe Dayan.

 

Mark Flanagan

THE GREAT PACIFIC WAR OF THE 1920s

3 hours                                                                                                                        3-4 players

The Great War has ended with unsettled ambitions for two Great Powers in the Pacific, the United States of America and Japan, with both navies being untouched by trauma of the First World War. With international animosities rising, the game assumes the Washington Naval Treaty has failed to happen (again) and a naval arms race has ensued. As USN strategic planners, the players are tasked with generating a Fleet capable of pursuing "War Plan Orange", as war is expected to break out within the next ten years against Japan. When war breaks out (as it surely must) the players must then use their fleet to undertake their planned campaign (War Plan Orange) of conquest against Japan.

 

Jonathan Crowe

RAMROD

10 minutes – will be run several times                                                                       1 player

John Salt's ground attack game

 

Jonathan Crowe

HAROLD AND HENRY

2 hours                                                                                                                        4 players

Mediaeval take on Graham Evans' Spartans and Successors.  Two battles - Hastings in 1/300 and Agincourt in 25mm.  Run simultaneously.

 

David Burden

THE URBAN CALCULUS GAME          

2 hours                                                                                                                        2-4 players

The Urban Calculus Game (TUC) is a strategic-level, highly abstracted wargame, verging on the political-military, of large scale modern urban conflict (surprise!). As well as the kinetic fight players have to consider societal support, collateral damage, civilian harm and global opinion. The game plays with playing cards not dice and I’ll have two contrasting scenarios to choose from (or play a bit of both), one based on Gaza and one on a future NATO-Russia conflict.

 


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